The Wayback Machine - https://web.archive.org/web/20050219195426/http://www.game-guy.com:80/battlebot/torqwade.htm
February 19, 2005
 
Wades Battlebot Story and Builders Guide
Why build a battlebot? First thing is that a person would be crazy to do
something like that. Personally, i had to do it. Its been a lifelong desire.
Its easy to sit and fantasize ( be an armchair engineer ) about what an
effective machine looks like and what the capabilities of such a machine
are. Fact remains that its not easy to do by any stretch of the imagination.
I spent close to a year designing Torquey on the computer at home. While i
was designing the bot i was sourcing the componentry and running
calculations for power and weight. The other aspect of construction was if i
could manipulate the material and build the thing in my shop. I avoided the
use of "exotic" materials primarily because i didnt have the equipment.
Believe me, building a bot requires a fair amount of resources. If all you
have are screwdrivers and a hammer, forget it! Building a bot also requires
a deep working knowledge of fabrication process and metallurgy as well as
statics and dynamics. Physics and geometry are critcal too. There is no easy
weight class to build in. I was surprised how quickly material weight added
up as well as power required to push 330 Lbs of robot around the arena. This
goes for all bots. My advise is to build in the light to middle weight
categories. The cost is an exponetial increase as you move up weight
divisions. There are too many options of design to list here. They do
however break down into these basic categories...
-spinners ( horizontal,vertical, and drum)
-hammers ( spike )
-wedge
-lifter
-flipper
-grabber
-pusher (ram bot )
With each of these categories, there are inherent design obstacles, I.E.
advantages and disadvantages as seen in a match. As the lovely and talented
Brian Harris stated.. " Rock, paper, and scissors! " That is so true. One
approach would be to combine weapons and that works. The problem is that
with every system that is added, there has to be controls and power supplied
to that system. It also raises the complexity of the machine and in doing so
also raises the likelyhood of failure. The key is to simpify as much as
possible. That statement is easily said, not done! Its human nature to
complicate things so in order to design a simple and effective system will
take time and lots of research. The most daunting task of all is to reach a
balance of trade-offs in a closed system.
I could go on and on about all the aspects of bot design. However i will
not. Rather i will break the bot down into its primary systems and list what
is needed to operate and maintain these systems.
-Drive train- There are a few basic types of drive trains. They are...
-direct drive
-chain
-belt
each of these systems have two things in common. A motor and some sort of
speed reduction. Motors cannot produce the needed power by themselves. When
i say power i mean torque. Torque and RPM are directly related. As one goes
up the other goes down. This is the law! This torque is achived through
either a gearbox ( right angle, inline, or offset )or sprockets/pullies (
just like a multi speed bicycle ). You cant run reduction without a motor.
The common voltages are 12,18, and 24 volt DC ( DO NOT USE STARTER
MOTORS!!). There will also be the need for locomotion. This could be either
wheels or treads or if you are daring a walker.
Batteries are also needed. There are two common types, tin lead ( suspended
electrolite, gel cells) and Nicads.
Second is the control system. This means a speed controller, transmitter
and reciever. In this category servos and solenoids are also used. The
latter are for weapon actuation typically.
Third are weapons. What ever you twisted brains can come up with that are
allowed by the rules of the venue. They can be either passive or direct.
Fourth is armor.


As you can see i have left much out in the way of details. These are up to
you to research. I did all of my own machining, welding, and fabrication. If
you dont have the means then you will have to have someone else do these
operations for you. That is expensive. Building a bot takes alot of patience
and diligence for it is at times confusing and very difficult. Mistakes will
be made and lots of money spent. Money will be the limiting factor in this
hobby. Remember that talk is worthless, doing is tough. W


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